RAID: Shadow Legends seems to be rather far from “free-to-play”

Caption of a person holding a phone.
Photo: MadFishDigital

Insight nr. Ⅰ
“Pay-to-win” has an average grade of 2,48 / 5 and an occurrence rate of 5%. Sentiment has been decreasing since April 2019. Correlating topics are “fun” and “additional payments”.

Insight nr. Ⅱ
“Ads” has an average grade of 2,60 / 5 and an occurrence rate of 5%. Its sentiment has been decreasing as well. Related topics are “annoying” and “youtube”.

Insight nr. Ⅲ
“Gameplay” has an occurrence of 6% and an average grade of 3,35 / 5. Related topics are “great” and “fun”.

Caption of the topic “pay-to-win” from the dashboard of this analysis.


RAID: Shadow Legends’ gameplay is fairly appreciated by players though they have plenty of issues that need to be addressed. To start off with, it’s too much of a pay-to-win game that discourages free-to-play players. A game is never any fun if the only means of improvement is by currency. It’s also marketed as a free game which means, free-to-play players have to have a fighting chance. Their extensive ad campaign isn’t a hit either.

The research team at Gavagai performed this analysis using our AI-powered text analysis tool, Gavagai Explorer. All texts analyzed in this article are collected from public online data published on App Store.

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