Hearthstone Mobile, the cards might need an update

Caption of a Hearthstone tournament.
Photo: Sergey Galyonkin

Insight nr. Ⅰ
“Updates” has an average grade of 2,43 / 5 and an occurrence rate of 8%. Correlating topics are “great” and “bugs”.

Insight nr. Ⅱ
“Pay-to-win” has an occurrence rate of 5% and an average grade of 2,81 / 5. Its sentiment decreased in April and correlating topics are “fun” and “cards”

Insight nr. Ⅲ
“Cards” has an average grade of 3,12 / 5 and an occurrence rate of 6%. Its sentiment decreased substantially this April and related topics are “good” and “fun”

Caption of the topic “updates” from the dashboard of this analysis.
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Conclusion and suggestion

Hearthstone’s drop in sentiment might very well be due to the new expansion which introduced a new class. With new expansions, it’s often the players with the deepest pockets that have the biggest advantage which is usually quite annoying for free-to-play players. The cards in Hearthstone are however highly graded though they could use some improvement and become more easily accessible.

The research team at Gavagai performed this analysis using our AI-powered text analysis tool, Gavagai Explorer. All texts analyzed in this article are collected from public online data published on Google Play.

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