Insight nr. Ⅰ
“Graphics” has an occurrence rate of 2% and an average grade of 4,43 / 5. The sentiment is quite shifting, with an overall increasing trend this year. It is often mentioned along with “great” and “love”.
Insight nr. Ⅱ
“Levels” has an average grade of 4,14 / 5 and an occurrence rate of 6%. It is often mentioned along with “challenging” and “fun”.
Insight nr. Ⅲ
“Challenging” has an average grade of 4,62 / 5 and an occurrence rate of 9%. The sentiment has been decreasing since October. Related topics are “fun” and “levels”.
- If you found this analysis interesting, you might also be interested in our analysis of Boom Beach!
The creators of Bubble Witch 3 Saga seem to have created a game that’s challenging, yet not discouraging. Customers view the game as hard though they want to play it. They’ve found a balance. The game is also visually appealing.
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The research team at Gavagai performed this analysis using our AI-powered text analysis tool, Gavagai Explorer. All texts analyzed in this article are collected from public online data published on Google Play.
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