Rise of Kingdoms pay-to-win-players keep destroying the fun

Caption of L’Abbaye du Mont-Saint-Michel.
Photo: Sylvain Verlaine

Insight nr. Ⅰ
The topic “pay-to-win” has an average rating of 2,64 / 5 and is the second most mentioned topic with a 9% occurrence. The sentiment for this topic decreased massively this April. Related topics are “players” and “free-to-play”.



Insight nr. Ⅱ
“Players” is the most-mentioned topic, with a 10% occurrence and an average grade of 2,82 / 5. Sentiment has seen an overall increase since last November, with some decrease in March.

Insight nr. Ⅲ
“Gameplay” has an average grade of 3,48 / 5 and is one of the highest-rated topics for this game. This topic’s sentiment was on a decreasing trend from October until this turned around and became an increasing trend in February. Related topics are “graphics” and “good”.

Caption of the topic “pay-to-win” from the dashboard of this analysis.
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Conclusion and suggestion

It’s clear the players like the core gameplay of Rise of Kingdoms. The topics that are in some way connected to the gameplay have high ratings as well. However, the major negative driving factor is pay-to-win-players. Many users mention standing no chance against players spending large amounts of money in the game. In several cases, free-to-play-players mention how the paying players band together, and in turn, bully the rest of the platform. While mobile games make most of their money from paying players, the balancing could certainly be improved in this game.

The research team at Gavagai performed this analysis using our AI-powered text analysis tool, Gavagai Explorer. All texts analyzed in this article are collected from public online data published on Google Play.

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