Has Clash Royale found the solution to the “Pay-to-win” issue?

Person holding a tablet.

Insight nr. Ⅰ
The topic “cards” has an average grade of 2,59 / 5. The topic has an occurrence rate of 6%. The sentiment regarding this topic has been decreasing since December. It is most commonly mentioned with the topics are “players” and “legendary”.

Insight nr. Ⅱ
“Matchmaking” has an average grade of 2,09 / 5 and an occurrence of 4%. Sentiment saw an increase in December but has since slowly decreased. Related topics are “cards” and “unfair”.

Insight nr. Ⅲ
“Pay-to-win” has an occurrence of 2% and an average grade of 2,23 / 5. Sentiment has seen a clear decrease since October. Correlating topics are “cards” and “fun”.

Caption of the topic “cards” from the dashboard of this analysis.
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“Pay-to-win” is a common issue that players have with mobile games, however, Clash Royale seems to have this under control – impressive! The matchmaking has some issues though. Apparently players are matched against other players of higher levels, meaning they have a disadvantage. While this could be understandable in a game with very few players, Clash Royale has plenty of active players. Having 10 000 reviews in about 6 months suggest a player base of at least that many active players.

The research team at Gavagai performed this analysis using our AI-powered text analysis tool, Gavagai Explorer. All texts analyzed in this article are collected from public online data published on Google Play.

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