Insight nr. Ⅰ
“Addicting” has an average grade of 4,86 / 5 and an occurrence of 4%, making it the highest-rated and most mentioned topic for this project. Sentiment saw an increase this year until it plummeted in April. Related topics are “fun” and “good”.
Insight nr. Ⅱ
“Easy” has an occurrence of 4% and an average grade of 4,73 / 5, putting this topic at a strong second place in both. Correlating topics are “fun” and “great”.
Insight nr. Ⅲ
“Pay-to-win” has an average grade of 3,62 / 5 and an occurrence of 1%. This grade is the lowest in the whole project. However, many still think the game is “fun”. Sentiment has seen a big increase since last November.
- If you found this analysis interesting, you might also be interested in our analysis of Call of Duty the mobile game!
Conclusion and suggestion
We have a couple of suggestions for AFK Arena, based on our analysis. First of all, the balancing of the game could be worked on a bit. While still a fun game, it is more of an annoyance to players that do not pay large amounts of money. However, the gameplay seems to be simple to understand, while still fun. This makes for a nice experience to captivate players and keep them coming back, which is the most important thing for mobile games.
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The research team at Gavagai performed this analysis using our AI-powered text analysis tool, Gavagai Explorer. All texts analyzed in this article are collected from public online data published on Google Play.
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