Is it time Gwent to expand the card selection?

Caption of a Gwent sign.
Photo: Marco Verch Professional

Insight nr. Ⅰ
“Cards” has an occurrence of 7%, the highest for the whole project, and an average grade of 4,04 / 5. Correlating topics are “deck builder” and “great”. As the cars make up the foundations of a card game, this is arguably the most important topic.

Insight nr. Ⅱ
“UI” has an average grade of 4,06 / 5 and an occurrence of 2%. It is often mentioned along with “good” and “great”. While UI is not the thing that keeps players playing, it is one of the strongest factors in drawing in new players. Experienced players probably do not think twice about the UI anymore, but for a first-time player, the UI is literally all you see.

Insight nr. Ⅲ
“Deck builder” has an average grade of 4,14 / 5 and an occurrence of 4%. It is most commonly mentioned with the topics are “cards” and “great”.

Caption of all the topics from the dashboard of this analysis.

Conclusion and suggestion

As mentioned, cards make up the foundation of a card game. As such, it is crucial to keep working on new cards, in order to keep players interested in the game – we suggest GWENT take that into account. However, the user interface (UI) in GWENT is quite good, and as mentioned it is what draws new players in. Good job with that!

The research team at Gavagai performed this analysis using our AI-powered text analysis tool, Gavagai Explorer. All texts analyzed in this article are collected from public online data published on Google Play.

Want to try this kind of analysis on your own data?

Gavagai Explorer is free to try (no credit card needed) and works in 46 languages.

Book a demo to find out more!